
I could go over every single path you could use, but it would take too long, so I will list them as they are relevant. If you open up a PK3, you will see how the file structure is pathed. The game will read these assets in alphabetical order, so if you are trying to replace a model from zz_MBModels3.pk3, you will want to name your replacement pk3 zzz_NAME.pk3 so it loads AFTER the former. zip files with different file extensions. Optional: Blender, Substance Painter, Audacityįile Structure:Jedi Academy reads compressed files called PK3s, these are just like.

It is also recommended to get either Photoshop or Gimp for image processing. This is used to view models without going in-game. You’ll also want to grab a compression software (WinRar, 7Zip, PAKScape) and get Modview: ModView (for Windows and Mac). This contains a bunch of goodies, you’ll want to focus on the stuff in the models folder. First, grab the MB2 Mod Tools: MB2 Mod Tools.

Some you won’t need right away but they are all nice to have. Getting Started: To get started with modding MB2/JKA, you’ll need a few tools.

If I'm missing something feel free to post below. Here is a quick-start guide on creating your own PK3's for modding MB2 and everything you might need to know.
